Presenter Information

Clifford Nass, Stanford University

Location

Bolton Landing, New York

Date

19-6-2013

Session

Nissan Distinguished Keynote Lecture

Abstract

The classic image in the psychology of driver-car interaction is that of a driver that wants to pay attention to the road: the job of designers is to avoid drawing the driver’s attention away from the road. A number of changes in drivers and cars makes this approach obsolete. Specifically, the following questions are pertinent: • Do drivers want to pay attention to the road? • Can drivers pay attention to the road? • Is attention/distraction the right metric for assessing the effects (positive or negative) of design? • How do new interfaces necessitate a change in our thinking about attention/distraction? • How do fully automated (autonomous) and partially automated vehicles necessitate a change in our thinking about attention/distraction? • How can interface design improve driver attention/performance (as opposed to merely reducing attentional demands)?

Rights

Copyright © 2013 the author(s)

DC Citation

Proceedings of the Seventh International Driving Symposium on Human Factors in Driver Assessment, Training and Vehicle Design, June 17-20, 2013, Bolton Landing, New York. Iowa City, IA: Public Policy Center, University of Iowa, 2013: 233-233.

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Jun 19th, 12:00 AM

Distraction: Friend or Foe

Bolton Landing, New York

The classic image in the psychology of driver-car interaction is that of a driver that wants to pay attention to the road: the job of designers is to avoid drawing the driver’s attention away from the road. A number of changes in drivers and cars makes this approach obsolete. Specifically, the following questions are pertinent: • Do drivers want to pay attention to the road? • Can drivers pay attention to the road? • Is attention/distraction the right metric for assessing the effects (positive or negative) of design? • How do new interfaces necessitate a change in our thinking about attention/distraction? • How do fully automated (autonomous) and partially automated vehicles necessitate a change in our thinking about attention/distraction? • How can interface design improve driver attention/performance (as opposed to merely reducing attentional demands)?