Date of Degree
MA (Master of Arts)
Globalization and industrialization has allowed designers and artists to visualize and create artifacts and consumer goods at an extremely rapid rate. As a result, the public consumes and disposes of these objects at a rapid rate as well because these objects are readily available and inexpensive. Technological innovation, clever advertising, and fleeting design trends have led people to overconsumption and obsession over ownership of objects. The integration of computer aided design technologies into object making practices has accelerated the rate of production and consumption. Material objects have become disposable which has proven to have a negative impact on the environment.
I am employing Computer Numerical Control and Rapid Prototyping technologies to design and produce functional pieces out of wood and metal. Mechanical production enables me to experiment with form and surface texture but also eliminates direct physical contact with the object. This disconnect causes a tension between the method of production and the intended interaction and interpretation between user and object. This tension influences my work and my objective is to reconcile the rather impersonal production techniques by creating functional objects that evoke feelings of slowness, appreciation and physical interaction.
My master's research is to create objects that involve the user in a kinesthetic and sensual experience in order to evoke an emotional response and establish an interaction beyond the appreciation of the visual. I am experimenting with the application of surface texture in order to design objects that can engage the user in a more substantial and personal experience through touch. Through this engagement it is my hope that the life cycle of the object can be extended in order to slow down the cycle of production and consumption.
vi, 43 pages
Includes bibliographical references (pages 42-43).
Copyright 2011 Abigail Jane Sandberg