Date of Degree
2010
Document Type
thesis
Degree Name
MS (Master of Science)
Department
Electrical and Computer Engineering
First Advisor
Jon Kuhl
Abstract
Current commodity graphic cards are capable of generating real-time realistic shadows in 3D scenes. This is possible as they are highly optimized for vector computation due to their highly pipelined architecture. This speed comes at a power cost that is rarely considered. This study investigates the feasibility of generating shadows in real-time but on mobile graphics cards. We see that it is possible to generate shadows in real-time but using cheap algorithms.
Pages
vii, 59
Bibliography
58-59
Copyright
Copyright 2010 NIcholas Maina Kiguta
Recommended Citation
Kiguta, Nicholas Maina. "Investigation into the feasibility of shadow generation on mobile graphic cards." thesis, University of Iowa, 2010.
http://ir.uiowa.edu/etd/831.