Date of Degree

2010

Document Type

Master's thesis

Degree Name

MS (Master of Science)

Department

Electrical and Computer Engineering

First Advisor

Jon Kuhl

Abstract

Current commodity graphic cards are capable of generating real-time realistic shadows in 3D scenes. This is possible as they are highly optimized for vector computation due to their highly pipelined architecture. This speed comes at a power cost that is rarely considered. This study investigates the feasibility of generating shadows in real-time but on mobile graphics cards. We see that it is possible to generate shadows in real-time but using cheap algorithms.

Pages

vii, 59

Bibliography

58-59

Copyright

Copyright 2010 NIcholas Maina Kiguta