Title

10 Lessons from Millennials Making Games

Streaming Media

Document Type

Presentation

Duration

31:41

Publication Date

9-26-2013

Description

Fostering student engagement and community building through video gaming.

Megan Mathews, MS Candidate in Informatics, explores the successes and failures of University of Iowa students making video games. Game-making impacts teaching and learning, student engagement, community building, Iowa economics and more.

Keywords

collaborative projects in the classroom, digital media, EPX Studios, EPXCON, Game making in higher education, game pilot research at Iowa, independent gaming trends, Iowa based game development, mindful gaming, video games impact on education

Rights

Copyright © 2013 Megan M. Mathews

 

URL

http://ir.uiowa.edu/thestudio_talks/2