Document Type

Other

Publication Date

2018

Abstract

Codex Conquest teaches students to recognize the most important printed books of Western civilization by their nation, century, genre, and current monetary value. Along the way, students learn world history and the scenarios that influence the shape of collections at institutions. Suiting a variety of curricular objectives and student levels, the game can be tailored to fit subject and time specifications and is accessible to students from high school through graduate school. How deeply students engage with the content of Codex Conquest depends on your pedagogy.

Keywords

book history, European history, libraries

Comments

This is the colorblind version with updated content tested in December 2017.

Rights

Copyright © Amy H Chen

Creative Commons License

Creative Commons License
This work is licensed under a Creative Commons Attribution-Share Alike 4.0 License.

Publisher

University of Iowa

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URL

https://ir.uiowa.edu/lib_oer/3