Gaming Printed History: Creating an Open Educational Resource

Streaming Media



Document Type


Publication Date

Winter 2-28-2018


Gaming Printed History: Creating an Open Educational Resource discusses how Amy Chen, Adam Hooks, and Margaret Sheppard developed Mark, a game that teaches early modern visual culture through a deck of printer's marks. Chen represents the design and concept of the game, Hooks covers the intellectual significance of printer's marks, and Sheppard discusses the value of the deck she curated.


rare books, special collections, pedagogy, printer's marks, early modern, visual culture, game


Due to weather, our team was not able to make it to MLA 2018 held in January in New York City. As a result, we filmed this video to represent our portion of the panel "Partnerships beyond the Stacks: Collaborations between Scholars and Librarians in Research and Teaching," Guaranteed Session for TM Libraries and Research, Modern Language Association.

The abstract for the session was:

"New types of partnerships emerging between faculty members, students, librarians, and curators offer exciting avenues for humanities scholarship. Panelists present collaborative projects between scholars and librarians on creative teaching approaches for archival research, building digital tools, and socially engaged undergraduate research. The panelists discuss strategies for fruitful collaborations and the impacts of these partnerships."


Copyright © 2018 Amy H. Chen, Adam Hooks, and Margaret Sheppard

Creative Commons License

Creative Commons License
This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License.