Document Type

Conference Paper

Publication Date

1-5-2019

Journal/Book/Conference Title

Modern Language Association

Conference Location

Chicago, IL

DOI of Published Version

10.17077/sc01-8vtr

Total Pages

6 pages

Abstract

While the value of play often is emphasized only for children, play has a role in higher education as well. Play encourages students to confront new information with curiosity rather than fear and with a flexible rather than fixed mindset. As book history is a complex field—curators, librarians, archivists, booksellers, auctioneers, collectors, artisans, conservationists, and a whole host of other professionals are just as involved in its work and study as students and scholars—play is a wonderful way to address this overwhelm because it generates a positive state of flow. In particular, specially-designed games help students begin to address their book history learning curve. Using two common points of entry for students working with rare books for the first time—“how much is this book worth?” and “this book is really pretty!”—Codex Conquest and Mark help instructors guide students through their own inquiry.

Keywords

OER, game, game development, pedagogy, special collections, early modern, english

Rights

© 2019 Amy H Chen

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URL

https://ir.uiowa.edu/lib_pubs/242